NeOmega
New member
The behavior tree icon does not have transparency, and is based at the object origin point. On characters and other upright objects, this means at the feet/base.
The behavior tree icon has no transparency, so it obscures the feet base view, and this gets in the way/ view when trying to place objects on the terrain in Unity Editor, as you can not see if they are touching the ground as you want them to or not.
If the gray of the icon could be turned to transparent, I think the view would be acceptable.
The behavior tree icon has no transparency, so it obscures the feet base view, and this gets in the way/ view when trying to place objects on the terrain in Unity Editor, as you can not see if they are touching the ground as you want them to or not.
If the gray of the icon could be turned to transparent, I think the view would be acceptable.