doublet1992223
New member
uestion regarding start/stop ability ---> speedchange. I want to use this task to enable running of my UCC character. However, I find this task does not always fire successfully. Why?
My tree is designed as follows: On detecting the player, The AI starts running(1st start stop ability) and seeks the target get by the "can see object" task. Then the AI starts Aim(2nd start stop ability) and attack(start stop use). Followed by a wait. Then, if the player gets far away, the sequence stops and go to another branch. (I know I can do a lot to optimise this tree). However, my problem is that sometimes the 1st start stop ability does not return successful, and the running does not happen. I wonder how that happen? In what condition that task could return failure?
My tree is designed as follows: On detecting the player, The AI starts running(1st start stop ability) and seeks the target get by the "can see object" task. Then the AI starts Aim(2nd start stop ability) and attack(start stop use). Followed by a wait. Then, if the player gets far away, the sequence stops and go to another branch. (I know I can do a lot to optimise this tree). However, my problem is that sometimes the 1st start stop ability does not return successful, and the running does not happen. I wonder how that happen? In what condition that task could return failure?