dereklam0528
New member
hi,
I am trying to allow my third person character to lift up and carry item around like mario carrying a penguin around. He can still jump and walk around.
I am not sure how to approach this. Do I need to create a new ability? Or I can use the interact ability as I will need character to face it to pick it up? it has a quick lifting up animation and I was able to make it carry and walking with a new ability index that I created, 101. But as soon as I hit jump, because the ability index is 1. Therefore it switches to 1 and forget about switch back to 101 which holding the item in hands. Do I need a new jump ability with ability index matching to 101? And disable normal jump when carry object?
I am trying to allow my third person character to lift up and carry item around like mario carrying a penguin around. He can still jump and walk around.
I am not sure how to approach this. Do I need to create a new ability? Or I can use the interact ability as I will need character to face it to pick it up? it has a quick lifting up animation and I was able to make it carry and walking with a new ability index that I created, 101. But as soon as I hit jump, because the ability index is 1. Therefore it switches to 1 and forget about switch back to 101 which holding the item in hands. Do I need a new jump ability with ability index matching to 101? And disable normal jump when carry object?