RogueSnake
New member
I watched the videos and read some of the documentation but can't figure out how to make different weapons that I've create have different levels of zoom when aiming (i.e. an assault rifle zooms in a little, a sniper rifle zooms in a lot). I see that in the demo scene, the main camera has a list of different states for this: AimSniperRifle, AimAssaultRifle, etc. with different presets with zoom levels. However, if I add a state to the camera in my scene called AimMyAssaultRifle, it doesn't actually activate when I aim the MyAssaultRifleObject, it only activates the Zoom state:

So how do I tell the new state I created to activate when I aim with MyAssaultRifle? Thanks.

So how do I tell the new state I created to activate when I aim with MyAssaultRifle? Thanks.