Camera jumps when walking pass a tall 3d object

fuelfoundrysix

New member
When my character walks under a tall structure in ""Third Person Adventure" view, the camera jerks upward then downwards when walking through.
How can I turn off that motion?

Thank you!
 
It sounds like it's hitting a collider. You can change the collision mask on the view type for the objects that it collides with. Alternatively if you want an object to fade you can use the ObjectFader.
 
It sounds like it's hitting a collider. You can change the collision mask on the view type for the objects that it collides with. Alternatively if you want an object to fade you can use the ObjectFader.
Hi Justin, thank you for the answer. I adjusted the collision radius to 0, but the camera jump still occurs. Where can I adjust the collision mask?

You can see the issue here:
 
That's definition readjusting for the collider. You can find the collision mask on the character layer manager. The camera uses all of the solid object layers by default.
 
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