Bug when variables are automatically added after copy & paste between references

mos

New member
Hello! I’m currently developing with Unity 6000.3.2f1 and Behavior Designer version 1.7.13.I use a conversational AI for translation.

When copying a task and pasting it into another reference, I understand that any missing variables are automatically created. However, when I select those automatically created variables from the dropdown menu, they behave as if they don’t exist.

For example, a GameObject variable shows as “None,” and a Vector3 variable displays the input field instead of referencing the variable.

If I delete the variable once and recreate it, the issue is resolved. However, if I forget to do this and continue building a complex behavior tree, it becomes very difficult to identify which variables are being referenced, which can cause serious issues.

Is this something related to the Behavior Tree itself?

I would appreciate any insight you can provide. Thank you!
View attachment bandicam 2026-04-09 12-41-28-709.mp4
View attachment bandicam 2026-04-09 12-41-34-819.mp4
 
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