Unity 2020.3.20f1 (URP), TPC 2.4.4, UIS 1.2.6 with integration
I'm pretty sure this is a bug, I've tried many different solutions and work arounds to fix the issue but have been unsuccessful.
I have created multiple equipment slots in the UIS inventory system that have different holsters, I created one type for rifles and
say another type for melee weapons. everything here works as it should, I can equip say a rifle, and then when I equip say a Bat
the rifles put on holster and the bat in hands or visa versa, and then use the equip next ability to cycle threw the equipped weapons
or the toggle equip to put everything on different holsters.. fantastic!! the issue come when in the inventory screen and lets say equip the bat first
the character puts it into hands, then equipping the rifle, the character puts Bat on holster and equips the rifle in hands.. If I then unequip
the bat it releases the IK on the off hand on the rifle. everything continues to work as it should but this happens no matter what I try..
I'm using the Rifles IK target for off hand to position the hand on the weapon. I was setting the weight to 0 using a state created on the UCC Locomotion IK, and then triggering that when the Equip or Unequip ability plays and the toggle equip ability plays or the reload ability plays to release the weight on the hand. I thought that this might actually be the issue but removing all those states and I still ended up with the exact same problem. maybe I'm doing something wrong, I seem to learn new stuff with these systems everyday.. but I went threw the Integration demo
and my setting are all correct, I did not try to replicate this on the demo because the demo's character is different then mine and demo character I don't believe needs an IK pull target to position the left hand on the rifle and it only uses simple equip slot single holster item at once.
I'm also not very familiar with the demo scene, I only opened it once before this, I created my projects from scratch not using the Opsive
character or weapons items etc..
sorry if there is more information I can give just ask.
I'm pretty sure this is a bug, I've tried many different solutions and work arounds to fix the issue but have been unsuccessful.
I have created multiple equipment slots in the UIS inventory system that have different holsters, I created one type for rifles and
say another type for melee weapons. everything here works as it should, I can equip say a rifle, and then when I equip say a Bat
the rifles put on holster and the bat in hands or visa versa, and then use the equip next ability to cycle threw the equipped weapons
or the toggle equip to put everything on different holsters.. fantastic!! the issue come when in the inventory screen and lets say equip the bat first
the character puts it into hands, then equipping the rifle, the character puts Bat on holster and equips the rifle in hands.. If I then unequip
the bat it releases the IK on the off hand on the rifle. everything continues to work as it should but this happens no matter what I try..
I'm using the Rifles IK target for off hand to position the hand on the weapon. I was setting the weight to 0 using a state created on the UCC Locomotion IK, and then triggering that when the Equip or Unequip ability plays and the toggle equip ability plays or the reload ability plays to release the weight on the hand. I thought that this might actually be the issue but removing all those states and I still ended up with the exact same problem. maybe I'm doing something wrong, I seem to learn new stuff with these systems everyday.. but I went threw the Integration demo
and my setting are all correct, I did not try to replicate this on the demo because the demo's character is different then mine and demo character I don't believe needs an IK pull target to position the left hand on the rifle and it only uses simple equip slot single holster item at once.
I'm also not very familiar with the demo scene, I only opened it once before this, I created my projects from scratch not using the Opsive
character or weapons items etc..
sorry if there is more information I can give just ask.
Last edited: