[BUG] Reference behaviour tree not transfering value to other Behaviour Tree Referene !

amynox

New member
Hi,

Attached an exemple that illustrate the bug (behaviour designer DLL not included).

We are using the last BD version 1.6.5 (may 3, 2020)

Basicly we have 3 Nested Behaviour tree :

B_LVL_1 => Reference B_LVL_2 and pass to it a value named "Debug_LVL_2" with value "OK".
B_LVL_2 => Print the value of "Debug_LVL_2" and Reference B_LVL_3 and pass to it "Debug_LVL_2" value.
B_LVL_3 => Should print the content of "Debug_LVL_3" value wich was setted by B_LVL_2 based on "Debug_LVL_2" value.

Expected behaviour :

B_LVL_2 => Print "OK"
B_LVL_3 => Print "OK"

What we are getting now :

B_LVL_2 => Print "OK"
B_LVL_3 => Print null

Thank you for your help
 

Attachments

  • Nesting_BRef_Bug.unitypackage
    4.8 KB · Views: 3
Thanks for the repro scene. I see what you're saying - I'll take a look at it and let you know when I have it fixed.
 
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