1. ThirdPerson Controller 2.2.4
2. Unity version 2019
3. 4.
In some situations, Fall Ability remains active. This happens when the character changes in short intervals between Grounden and Fall until the character lands on a platform.
Our fix is not clean but it helps us. Maybe there is a better solution.
Fall.cs:
5. no errors
Thank you,
Justin
2. Unity version 2019
3. 4.
In some situations, Fall Ability remains active. This happens when the character changes in short intervals between Grounden and Fall until the character lands on a platform.
Our fix is not clean but it helps us. Maybe there is a better solution.
Fall.cs:
C#:
public override void Update()
{
base.Update();
if (m_CharacterLocomotion.Grounded && IsActive)
Land();
}
5. no errors
Thank you,
Justin