Bug: Fall Ability remains active

echtnice

Member
1. ThirdPerson Controller 2.2.4
2. Unity version 2019
3. 4.

In some situations, Fall Ability remains active. This happens when the character changes in short intervals between Grounden and Fall until the character lands on a platform.

Our fix is not clean but it helps us. Maybe there is a better solution.

Fall.cs:

C#:
 public override void Update()
{
  base.Update();
  if (m_CharacterLocomotion.Grounded && IsActive)
    Land();
}

5. no errors



Thank you,
Justin
 
I don't really like that fix either. Are you able to reliably reproduce it within the demo scene so I can take a closer look?
 
I tried to incorporate some elements in the demo scene, but could not reproduce it in the demoscene.
Maybe it is also due to the constellation of my own abilities that Fall ability gets stuck in such a state.
 
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