[BUG] External Behavior Tree wouldn't be setted to "dirty" when it getted changes at runtime

CherryBone

New member
Hi Justin,

the latedst version1.6.4 has released a feature "External behavior trees can be edited while Unity is playing", and I found that if I change the external behavior tree while unity is playing, when I stop playing, the tree wouldn't be setted to dirty and I could not save it to disk, and then, I need to change that tree one again, and unity start to recognize it and I can save the scene and that tree at the same time.

I have tested that if I set that tree dirty when the game stop playing, then I can save the tree successfully.

So if the editor could set the editted tree dirty when changed while unity is playing, that would be very nice.
 
Good catch. I just submitted an update which sets the external tree to dirty. The version number is the same but when you see the update notification within the Asset Store you'll know that this is the change :)
 
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