BT asset selects itself randomly

Are you able to reproduce this within a fresh project? I haven't seen that occur before and don't know what would be causing it.
 
I tried to reproduce it but failed.
And I found it only start happen after I edit the extrenal tree.
It's fine if I dont edit them.

Can we get a preference setting to make BD don't select external trees as a workaround?
 
The only selection code that Behavior Designer has is select GameObject on breakpoints but that doesn't appear to be your case. If it doesn't happen within a fresh project it is likely another asset causing the problem.
 
I'm pretty sure it's from BD,
If i use lock in BD editor, the random selection won't happen.
Maybe there're some selection when editor window isn't locked?
 
If you can reproduce it in a fresh project I will have a better understanding of what is going on. I haven't seen this occur before nor have I gotten any other reports of it so it's really strange to me. I'm not sure what would cause it unless I am able to look deeper into it.
 
I'm also having this issue, not sure what causes it so been hard to figure out how to reproduce. Sometimes I'll create a new asset in my projectile & after it's created the last BT I was working on will be selected randomly & keep occurring until I close and reopen the project.
 
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