Hi, I am using Emerald AI since BD with UCC wasn't an option. I have the latest version of UCC and I want to use the Block & Counter. Now maybe I missed something but it looks like as it is those two abilities won't work outside of UCC without some extra things. Block is based on a collider hitting the shield or sword from how I see it. With emerald its attacks are based on triggers, so there is no collision.
What i had in mind is finding out if the player is aiming which would allow me to check and reduce or block damage completely. It's not the ideal solution but just thinking how to create it.
Is there a way to find out if the player is aiming? I can trigger a state but not sure how to check. Or is there a better way, maybe have a check on the player when damage is triggered and the player is blocking to simulate a block and parry ability?
What i had in mind is finding out if the player is aiming which would allow me to check and reduce or block damage completely. It's not the ideal solution but just thinking how to create it.
Is there a way to find out if the player is aiming? I can trigger a state but not sure how to check. Or is there a better way, maybe have a check on the player when damage is triggered and the player is blocking to simulate a block and parry ability?