Best way to implement lock-on target movement?

mostlyhuman

Member
What is the best way to implement a lock-on system with UCC where if the player presses a button to lock-on to an enemy, the player character will then rotate around the enemy in a circle when pressing left or right?
 
Yes - there's actually an example of this within the demo scene and the aim assist docs gives more details.
 
Thanks for the help. I didn't see the Aim Assist Offset script added to the BoxerJoe. I made some tweaks to my AI and added that Aim Assist Offset script and it worked.
 
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