Behaviour Designer - enemy back to Idle when the player is not on range

Ghost Hoodie

New member
I'm trying to learn a behaviour designer. I want to make a basic behaviour where enemy chase player when the player is on range, but when the player is out of range the enemy is back to idle. Right now, the enemy will chase player even when the player is out of range. How can i achieve that behaviour?

Screenshot 2025-08-25 144813.png
 
Instead of a Lower Priority conditional abort you can use the Both abort type. Take a look at this page for an explanation of the different abort types:

 
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