Behavior Tree feature request: Strafe around, Jump Towards, Jump Back

kentreva

Member
Hi!

Would it be possible to add these behaviors to the movement or tactical pack?

These are common AI behaviors in 3rd person adventure games like legend of zelda where enemies:
  • strafe and move in a circle around the player while facing the player at all times.
  • jump towards player
  • jump away from player
Here's an example!

Would make the pack definetely more enticing for people looking to make those type of games! like the ones advertised for the ultimate inventory asset!

Thanks for considering!
 
This is more related to the character controller rather than the behavior tree. Since you are using our character controller you can modify the animator to strafe while aiming and you can activate the jump ability within the behavior tree using the StartStopAbility task.
 
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