Behavior Tree doesn't work when run in a windows executable

kkroglen

New member
I have a basic character controller agent which is running a behavior tree (running towards a target, crouching when about to hit a high beam, jumping above obstacles).
The tree works totally fine in the editor.
But when I build windows executable and run it, the AI character doesn't behave properly and gets stuck in the first beam without crouching.

Scripting backend is set to mono.
API level is .NET 4.x
 

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Are you getting any errors in the error log? Also, have you changed the striping level?
 
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