I'm having a quite annoying issue with behavior editor. Unfortunately, I can't provide a scene, but may be it's a known issue. So my AI has an external behavior, which pauses/resumes itself when state of the character changes (dead/alive). This is done in a root task, which is subscribed to mentioned event.
Everything works fine, tested on multiple characters dying and respawning in battles.
But, if when character dies, his behavior is open in Behavior Editor, its a 100% crash at line 78:
Task no longer has an Owner? Let me emphasize - it happens only if Behavior Editor is open and character's behavior selected.
Any suggestions on what might be causing this? Currently I have to close/reopen Behavior Editor each time focused AI dies..
Everything works fine, tested on multiple characters dying and respawning in battles.
But, if when character dies, his behavior is open in Behavior Editor, its a 100% crash at line 78:
Task no longer has an Owner? Let me emphasize - it happens only if Behavior Editor is open and character's behavior selected.
Any suggestions on what might be causing this? Currently I have to close/reopen Behavior Editor each time focused AI dies..
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