Behavior Designer Pro Pre-Released

Justin

Administrator
Staff member
The next generation of Behavior Designer has been pre-released! You can find it on the Opsive Store below:


This version is a complete rewrite using DOTS and UIElements. The post below gives a good overview of the changes and what's next:

 
Hi, I’m curious if Behavior Designer Pro will support ECS, as mentioned in the announcement about adopting DOTS. Will it be able to access entities in subscenes? I’ve tried other tools like the A* Pathfinding Project, which requires significant coding to work with ECS subscenes. Will Behavior Designer Pro handle this differently and make it easier to use with ECS?
Thanks
 
Behavior Designer Pro uses DOTS as its backend. And yes, you can access Entities. With that said, DOTS tasks are more complicated because of the nature of the system. You can still use GameObject-based tasks like normal with Behavior Designer Pro. Those tasks are straight forward like they are in the current version.

I talk a lot about it in the last Game Dev Insiders episode:

 
A new pre-release version has been released. You can get this version from your Opsive Store account.
 
Would you please show what new features and changes are in the new version? Or where can i get these infomation?
A new pre-release version has been released. You can get this version from your Opsive Store account.
 
I haven't been keeping a change log for the pre-release. We are getting close to the final release and after that I'll be doing the regular release notes :)
 
I just uploaded what will likely be the last pre-release version of Behavior Designer Pro. This release includes bug fixes, polish, and the sample scenes. I will also be showing the sample scenes on Game Dev Insiders tomorrow:


Almost there!
 
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