Thank you, I have already tried baking the nevmesh, I believe the problem comes from not using a sort of plane/surface for the nevmesh to be detected on. When I use a terrain, all the errors disapeared but the objects don't move nor act properly. Is there some sort of 2d terrian I could use? I would love to use the movement pack built in tasks instead of using the A* Pathfinding Project and creating them myself.