Avater keeps mouth open

HaraldHeide

New member
Hi,
Tried to set up Realistic Alien from Super Game Characters with UCC as example where using UCC with Behavior Designer. Mostly works, but having a problem with the alien not being able to keep his mouth shut afterwards.. :)

Remember having a similar problem with MORPH 3D characters. Also there might be an issue with the AnimatorAssigner in the Integration pack. Not finding the AC Demo.

Othervise very promising... :)
 
Hi,
Tried to set up Realistic Alien from Super Game Characters with UCC as example where using UCC with Behavior Designer. Mostly works, but having a problem with the alien not being able to keep his mouth shut afterwards.. :)

Remember having a similar problem with MORPH 3D characters. Also there might be an issue with the AnimatorAssigner in the Integration pack. Not finding the AC Demo.

Othervise very promising... :)
Mouth open is just about the information in the animation files. It is UCC independent. If there is a curve on the animation file for mouth open/closed you could adjust, I haven't looked yet.
 
@HaraldHeide , you have probably done this now, but i only just looked. given the nature of the number of animations present, i simply added a new layer to the animator with a avatar head mask. At it's minimum, modifying the jaw closed curve to 1 on a single animation will fix this for you.
You can of course then use this layer to trigger animated faces if you have the bones, as an added bonus!
 
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