Atlas walks through the vault barrier in the demo scene

7Dev

New member
I'm having clipping in the demo scene. The character walks through the barrier before vaulting.

 
Thanks for the report. It looks like the velocity is being carried through after the collisions has been disabled. I'll take a closer look at this and let you know.
 
Thanks for the report. It looks like the velocity is being carried through after the collisions has been disabled. I'll take a closer look at this and let you know.
Also the case when rootmotion is disabled. Especially when sprinting or coming in from an angle (eg. w + d & vault) the animation is offset.

Wouldn't it be good practice to implement an animationcurve for the character controller speed during an 'inplace' vault?
 
Top