Also the case when rootmotion is disabled. Especially when sprinting or coming in from an angle (eg. w + d & vault) the animation is offset.Thanks for the report. It looks like the velocity is being carried through after the collisions has been disabled. I'll take a closer look at this and let you know.
You can do that with the Animator Motion scriptable object: https://opsive.com/support/document...ntroller/character/abilities/animator-motion/Wouldn't it be good practice to implement an animationcurve for the character controller speed during an 'inplace' vault?