Asynchronous Load make OnFixedUpdate not to be called

ATHellboy

New member
Hey there,

I don't know what is the connection between Asynchronous Load and OnFixedUpdate but as I said in the title, it makes my tasks OnFixedUpdate(s) not to be called. But after I disabled it OnFixedUpdate(s) are called again and works.
 
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Are you able to modify this repro scene to show the problem? I just tried and OnFixedUpdate was called after I enabled async load.
 

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  • FixedUpdateRepro.unitypackage
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Are you able to modify this repro scene to show the problem? I just tried and OnFixedUpdate was called after I enabled async load.
I just played the scene and there is no debug ("OnFixedUpdate") in console but when I disable async load it start debugging in console.
Behavior Designer version : 1.6.3
Unity version: 2019.4.6
 
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