Cheo
Active member
Hello, here's a problem directly observable in the demo scene for the Astar integration :
The collider from RichAI gets displaced to the top of the character during the two first frames. It happens on this Atlas character and another one of my own characters, but not on others. It actually doesn't prevent Atlas from moving to his destination, however the distance between the collider and the destination prevents Astar from considering the job done - more precisely Reached End of Path is set to true when Atlas is on the target point, but Reached Destination is not, which is a big issue as it's the one we're supposed to rely upon !
I haven't managed to determine the cause of this issue yet. If anyone knows how to prevent this please let me know !
The collider from RichAI gets displaced to the top of the character during the two first frames. It happens on this Atlas character and another one of my own characters, but not on others. It actually doesn't prevent Atlas from moving to his destination, however the distance between the collider and the destination prevents Astar from considering the job done - more precisely Reached End of Path is set to true when Atlas is on the target point, but Reached Destination is not, which is a big issue as it's the one we're supposed to rely upon !
I haven't managed to determine the cause of this issue yet. If anyone knows how to prevent this please let me know !