AStar movement pack Wander : grid graph, seeker script and AILerp(2D, 3D)

NeOmega

New member
grid graph has lakes/oceans that can not be crossed.
If the unit has a destination beyond water, in any way, the unit stops, and never moves from there again, facing direction of target.
Eventually all the deer get stuck on water, which is kind of cool, but not what I need.

Eventually, water, or not, all deer get stuck, and stop moving, even if in perfectly good /walkable grid graph areas.
 

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