Hi Justin,The CharacterIK component is responsible for moving the arms up and down. Is your character a humanoid? If so the Character Manager would have added the CharacterIK component and you can adjust the arm weights in order to move the arms with the camera angle. If your character is not humanoid then you'll need to use something like FinalIK since Unity's IK system doesn't support non-humanoids.
Yes that could actually be why. I have removed alot of States but what specific preset is it and there to I set the State? The CharacterIk doesn't seem to have a Use State or should I set it in the Item Abilities Use State?Ah, in the demo scene we use the state system to adjust the weights of the arms when the Use ability is active.