Are SubTrees working for runtime instantiated entities?

Abner Santos

New member
Hey there! New to the asset here - I'm using it in a DOTS project and thus was trying out the entity tasks and those seem to work well.

However, when I tried to achieve the same within a subtree it didn't work:
Screenshot 2026-01-09 at 10.29.44.pngScreenshot 2026-01-09 at 10.33.30.png
Without the subtree (just the basic Repeater + Chase Player Action) it works normally. But the same thing with the subtree does not.

It might be important to note that the enemy entity is instantiated during runtime.

I've also tried using the "Subtree" option in the behavior tree inspector - that also didn't work
 
Subtrees are not supported by a pure entities workflow. This is on my list but I haven't been able to add support for this yet. Version 2.2 will allow for runtime debugging of entities like you see with the GameObject workflow, and supporting subtrees will be next.
 
Back
Top