Abner Santos
New member
Hey there! New to the asset here - I'm using it in a DOTS project and thus was trying out the entity tasks and those seem to work well.
However, when I tried to achieve the same within a subtree it didn't work:


Without the subtree (just the basic Repeater + Chase Player Action) it works normally. But the same thing with the subtree does not.
It might be important to note that the enemy entity is instantiated during runtime.
I've also tried using the "Subtree" option in the behavior tree inspector - that also didn't work
However, when I tried to achieve the same within a subtree it didn't work:


Without the subtree (just the basic Repeater + Chase Player Action) it works normally. But the same thing with the subtree does not.
It might be important to note that the enemy entity is instantiated during runtime.
I've also tried using the "Subtree" option in the behavior tree inspector - that also didn't work