Madboy James
Member
Hi,
I have a generic rigged quadruped character/ enemy. I set up the AI character using the "Setup Character" menu. I have the animator on the first child to the object. The animator parameters are not getting set because the animator was not on the same object as the animator monitor.
In the animator monitor, line 139 it states
Additionally, there seems to be some differences between the documented animator parameters and the actual parameters the animator uses, such as "Ability Index Change" is now "Ability Change". I also did not find the absence of spaces in the parameter names documented... While it is an industry standard to not have spaces, if the documentation could note that, it would be appreciated. (and providing strings to copy-past from the documentation into an animator controller would be nice)
The documentation I referenced is at https://opsive.com/support/document...oller/animation/animator/animator-parameters/
I apologize if these are stated somewhere and I just missed it.
I have a generic rigged quadruped character/ enemy. I set up the AI character using the "Setup Character" menu. I have the animator on the first child to the object. The animator parameters are not getting set because the animator was not on the same object as the animator monitor.
In the animator monitor, line 139 it states
Could some additional clarification be added for the animator monitor and animator parent relationship?m_Animator = gameObject.GetComponent<Animator>(); // The Animator does not have to exist on the same GameObject as the CharacterLocomotion.
Additionally, there seems to be some differences between the documented animator parameters and the actual parameters the animator uses, such as "Ability Index Change" is now "Ability Change". I also did not find the absence of spaces in the parameter names documented... While it is an industry standard to not have spaces, if the documentation could note that, it would be appreciated. (and providing strings to copy-past from the documentation into an animator controller would be nice)
The documentation I referenced is at https://opsive.com/support/document...oller/animation/animator/animator-parameters/
I apologize if these are stated somewhere and I just missed it.