grkwasniewski
New member
Hi,
I'm using Agent from the Deathmatch AI demo. I was able to set up my own character with the same behavior tree that is used by the demo Agent. But I can't understand one thing.
I have baked Navmesh and as long as the Agent is only patroling, he sticks (more or less) to the baked navigation. But once he starts to chase the Player, he completely ignores baked navigation. For example, he climbs on stairs that are marked as "Notwalkable". I'm using the "Attack movement" node from the demo, to make the Agent avoid Player attacks. Is there something that I'm missing here? Or maybe AI Agent is ignoring Navmesh by design when he starts attacking the player?
I'm using Agent from the Deathmatch AI demo. I was able to set up my own character with the same behavior tree that is used by the demo Agent. But I can't understand one thing.
I have baked Navmesh and as long as the Agent is only patroling, he sticks (more or less) to the baked navigation. But once he starts to chase the Player, he completely ignores baked navigation. For example, he climbs on stairs that are marked as "Notwalkable". I'm using the "Attack movement" node from the demo, to make the Agent avoid Player attacks. Is there something that I'm missing here? Or maybe AI Agent is ignoring Navmesh by design when he starts attacking the player?