T thretch Member Sep 16, 2019 #1 Shouldn't the agent stop following the waypoints immediately after it switches to an Idle state? At the moment the agent goes to the most recently targeted waypoint, THEN idles. Attachments Screen Shot 2019-09-16 at 9.53.34 AM.png 104.7 KB · Views: 14
Shouldn't the agent stop following the waypoints immediately after it switches to an Idle state? At the moment the agent goes to the most recently targeted waypoint, THEN idles.
Justin Administrator Staff member Sep 17, 2019 #2 Do you have Stop On Task End enabled? If so then NavMeshMovement.Stop will be called and patrol should stop moving when the task ends.
Do you have Stop On Task End enabled? If so then NavMeshMovement.Stop will be called and patrol should stop moving when the task ends.
T thretch Member Sep 17, 2019 #3 BTW, in case it's not clear in the screenshot, there's a bug in the label for "Patrol". Don't know if it's a Mac thing, a Unity thing or a BT thing... Attachments Screen Shot 2019-09-17 at 8.00.33 AM.png 8.4 KB · Views: 1
BTW, in case it's not clear in the screenshot, there's a bug in the label for "Patrol". Don't know if it's a Mac thing, a Unity thing or a BT thing...