Thanks for the reply. I have a better understanding of the scope now. My 'condition' I meant things like 'burning' or 'poisoned' say which effect Stats over time, that sort of thing. I am guessing that is not directly in scope either? TBH, I am now more interested than ever though in the next releases of UCC and UIS...It is coming along ok, we had to delay it a bit to focus on the new UIS and UCC versions coming out very soon.
Once that is released we'll start working on this kit full time.
This package will include a very simply stat system that integrates with item attribute and character attributes. That stat system includes modifiers and you may extend it to include custom modifier functions.
I'm not sure what you mean by conditions.
The package will include some new character abilities, such as Carry and Push/Pull.
I'm guessin you are refering to a ability hotbar? That's not something we plan on adding in this Kit. Instead we will show using items from the hotbar. Similar to how the magic fire spell works in the integration demo.
If you organize your item/character abilities a certain way you can easily map Item Actions to item/character abilities which you can use to make your own custom ability hotbar.
Races, Classes, Skill Trees and other RPG elements will NOT be included in this package.
By Adventure Kit we plan on making something closer to a Zelda or Uncharted game, with exploration, traversal and puzzle solving using items and equipment you collect.
Our goal with this package is to show a project using UCC and UIS working toghether with scene transitions, saving, etc... It's also a way for us to improve both UIS and UCC by pushing them to their limits.