Add-on pack with Utility Theory examples

JasonT

Member
I'm trying to write some custom utility evaluators but I'm dying to have some more examples beside the one you've already created for Eat,sleep, Work duration. I think it would be great if you could sell an Add-On Pack that focuses on utility trees with examples of other types of utility evaluators, for example evaluators that can normalize remaining health, distance to objects, etc. And maybe a generic evaluator task that can take any Float variable and a fixed max value, normalize that for the GetUtility().
 
Thanks for the suggestion! @mdotstrange will be creating some video tutorials and we'll see if we can get a more in-depth section on utility theory. Our backlog is extremely long so I don't think that we'll be able to release a specific pack for this, but I will be starting on some major BD changes after we release the multiplayer addon for our character controller. When I am working on these changes I'll see if it makes sense to beef up the utility theory set of tasks.
 
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