Activating GameObject On Killer?

Arachai

Member
I am wondering how I can go about enabling a GameObject on the attacking player when the local player is killed? Say Player A kills Player B with a Head Shot; I want to display a GameObject that tells Player A that he got a "HeadShot". I've got the points and headshot going the right way but can't figure out how to show the GameObject!
 
You can subscribe to the OnObjectImpact event and then add in your own logic:

 
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