I copied all your values and no problems here.
I see you're using Interact ID 4 - there's already another Interact ability in the demo scene with the same ID, and if that ability is higher up in the ability list it will take priority and depending on the setup of its object detection, layers, etc. it might not be firing in your particular use case. Try using a different unique Interact ID.
Also sorry to ask but do double-check your trigger collider is definitely detecting the player character, and that the correct Interact ability (i.e. the one you created) is being fired when you interact with the object (in the ability list in the inspector, the ability name will append "(Active)").