A small question regarding "GameObjectActionNode".

KPDN

Member
When creating a custom action, there are two similar template options.Among them, "GameObjectAction" is the parent class that most custom actions inherit from.I already know its purpose. The other "GameObjectActionNode" has only a few inheritances.I just don't understand its purpose. Can we completely ignore it?


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I've edited your post to be in English for future searches.

In most cases you should use GameObjectAction. GameObjectActionNode will restrict the action to its own node and not within the StackedTask.
 
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