A* Pathfinding Project with Behavior designer

coysterk

New member
I just got the A* and movement pack, but every time I try to throw on the wander action node to the tree my code throws this exception. 1729064286597.png
The following is my enemy and my tree logic.
1729064319656.png
1729064334851.png
 
Based off of that error you don't have an IAstarAI agent. You will need an AILerp, AIPath, or RichAI component added to your agent.
 
Back
Top