To get this cleared out , you are making like an extension for UCC to be able to sit as passenger and shoot from the vehicle, yes ?
Yes, I have included example in next demo build, which is uploading now super slowly.
Be sure to start in third person view and pickup the pistol (there's a UCC bug with invisible weapons atm).
Also shoot from window IK is only done for third person so far, can shoot in first person but I have not done IK for that and the windscreen gets in the way, side window is ok. I actually want to make a smashwindow ability (like GTA) in the future too.
In the multiplayer demo I forgot to add shoot from left window, but the right side is setup, I forgot to add state to character for left side. There is a bunch of improvements I hope you will all enjoy.
The tank has an example of crosshair usage as defined by an item, can be applied to any vehicle weapons just like a runtime pickup.
Vehicle weapons can affect the vehicle rigidbody to simulate nice tank blasts etc.
Roadkills I have done for offline as a test, I haven't actually tested online yet but give it a go, the quadbike should have the offline component on it if I remember correctly and it should work if it does.
The camera system is much much better than it was, in third person especially.
Each seat can define an override state.
I have pretty much completed the editor scripts also, alpha should be ready to start packaging up in the next couple of days.
Thankyou everyone for your interest.