6000.2.6f2 missing scripts

Hello, I just took a look at the Pun demo and the issue reported by @keifyb still hasn't been addressed. We get a bunch of error messages about missing MonoBehaviors when loading the Demo scene. @Justin please take a look at this, we should be able to try demo content directly, thanks.
 

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Are you getting any compiler errors prior to importing the PUN add-on? The missing scripts from the original screenshot are included with the PUN demo scene and are in the Asset Store package. From the original screenshots the TrafficMonitor component is missing on the TrafficMonitor GameObject, and PUNAgent is missing from AtlasPunAI.

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@Justin no complile errors so you can actually play it. I added the 2 missing scripts, TrafficMonitor and PunAgent. I can now save a AtlasPunAI prefab and he finally moves around again now.

I do still have a missing script on the PunGame object, what is that or should i just delete it? Thanks for the help
 
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I'm having the same issue with the missing scripts. The files exists but they're not set correctly for some reason.
For example the Pun Demo Manager script in PunGame is not set to PunDemoManager.cs.
I'm not sure if this is useful info but I checked the guid before (with it saying missing) and after manually changing it to the correct file.
Before:
m_Script: {fileID: 11500000, guid: a11ce138cfa7b57459bbbe2c3ffec0b7, type: 3}
After:
m_Script: {fileID: 11500000, guid: 8345c0e8756943b4389f838450519913, type: 3}
PunAgent.cs.meta, PunDemoManager.cs.meta and TrafficMonitor.cs.meta have file modified dates of 24-8-2025 and all of those have a mismatched guid compared to what's in Demo.unity.
I'm using Unity 6000.2.14f1 with the UltimateCharacterController and PUN addon downloaded trough the Opsive website on 30-11-2025.
Hopefully this issue gets resolved soon.
 
a11ce138cfa7b57459bbbe2c3ffec0b7 is the correct GUID for that script. I just checked the Demo.unity scene and it also had a GUID of a11ce138cfa7b57459bbbe2c3ffec0b7. I then downloaded a copy of the PUN add-on into a new project and it also had a GUID of a11ce138cfa7b57459bbbe2c3ffec0b7. Do you have any other assets that have a the a11 GUID? Maybe from an upgrade?
 
Interesting. I created a empty Universal 3D project, then imported CharacterControllerPUNMultiplayerAddOn.unitypackage and checked the GUID in Assets\Opsive\UltimateCharacterController\Add-Ons\Multiplayer\PhotonPUN\Demo\Scripts\PunDemoManager.cs.meta
and it's 8345c0e8756943b4389f838450519913 and not a11ce138cfa7b57459bbbe2c3ffec0b7.

I downloaded CharacterControllerPUNMultiplayerAddOn.unitypackage again just to be sure I have the latest version and it's still 8345c0e8756943b4389f838450519913.
I'm downloading it from My Account -> Downloads ->PUN Multiplayer Add-On (file: https://opsive.com/?download_file=1110&...)
Can you try to replicate?
 
Hmm, it looks like the Opsive Store build is different. I've uploaded a new version. I'll also submit this version on the Asset Store just to be sure they are both exactly the same.
 
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