Game scenario is several different AI soldier types, each with different item loadouts.
On top of that the human player can play any of those character types, as well as any player (AI or human) can pick up any dropped weapon from any other player's kit. Think of a soldier picking up a dead enemy's gun.
What would be the general approach to doing this?
Would I?
On top of that the human player can play any of those character types, as well as any player (AI or human) can pick up any dropped weapon from any other player's kit. Think of a soldier picking up a dead enemy's gun.
What would be the general approach to doing this?
Would I?
- Create a new Character via Character Manager for every possible character I will spawn? Each has a different model and may be different sizes.
- Do I need to add and position every possible item model with every possible character via the Character Manager in the editor - and go through the item alignment process etc for every item?
- After doing that for every character, create prefabs of the final version and spawn those prefabs into my scene when needed? Which also means I can remove all of that stuff from the scene hierarchy in the editor at design time.