forzabo
Member
Totally UFPS noob question here, but I am completely stumped. (I'm new to UFPS, but 10 years on Unity, so not as noobish in that regard)
I've successfully set up my own character into my own scene, -- she runs around, casts shadows, all that -- so far it's marvy. But when I try to to add a (simple!) weapon for the character to aim and hold, I can't get it to work -- like it does with the example shipped character (Nolan).
I've created my own item sets and items, following the instructions AFAIK to the letter (but clearly not)
Right now it's throwing "Category 0 cannot be found" :
What am I missing? What didn't I onfigure? Any clues would be most appreciated.
I've successfully set up my own character into my own scene, -- she runs around, casts shadows, all that -- so far it's marvy. But when I try to to add a (simple!) weapon for the character to aim and hold, I can't get it to work -- like it does with the example shipped character (Nolan).
I've created my own item sets and items, following the instructions AFAIK to the letter (but clearly not)
Right now it's throwing "Category 0 cannot be found" :
Code:
Error: Category 0 cannot be found.
UnityEngine.Debug:LogError(Object)
Opsive.UltimateCharacterController.Inventory.ItemSetManager:CategoryIDToIndex(Int32) (at Assets/Opsive/UltimateCharacterController/Scripts/Inventory/ItemSetManager.cs:120)
Opsive.UltimateCharacterController.Character.Abilities.Items.ItemSetAbilityBase:Awake() (at Assets/Opsive/UltimateCharacterController/Scripts/Character/Abilities/Items/ItemSetAbilityBase.cs:41)
Opsive.UltimateCharacterController.Character.Abilities.Items.EquipUnequip:Awake() (at Assets/Opsive/UltimateCharacterController/Scripts/Character/Abilities/Items/EquipUnequip.cs:95)
Opsive.UltimateCharacterController.Character.UltimateCharacterLocomotion:Awake() (at Assets/Opsive/UltimateCharacterController/Scripts/Character/UltimateCharacterLocomotion.cs:296)
What am I missing? What didn't I onfigure? Any clues would be most appreciated.