oz-chasetailgames
Member
Earlier I was changing the "force root motion position" under Melee weapon script to make sure that the character would not move forward during attack. Now when I turn it off, it does not seem to have any effect, and the character moves towards the enemy because of the root motion of the animation regardless. I tried this with Nolan, and he also steps forward still when the box is unchecked. Any idea what else might be affecting this behavior? Do I need to replicate the animation and adjust the animation's root settings?