Hi,
I have a configuration problem with the melee ability. It works fine when the character is not moving. But when I try to use the melee if the character is walking or running it breaks. The Animation does not play on the Character, it looks like it tries to start. But the Animation event never fires, and so the ability never gets its trigger to stop. It appears to play in the Animator, but gets stuck at the end. Once it gets stuck, only unlocking the cursor will clear the problem by forcing the ability to stop in the Use.cs OnEnableGameplayInput event.
Could you please give me some hints on what might cause this issue? Hopefully the short video gives enough of an overview to demonstrate the issue.
Edit: Changed video to show AnimatorMonitoring logging
I have a configuration problem with the melee ability. It works fine when the character is not moving. But when I try to use the melee if the character is walking or running it breaks. The Animation does not play on the Character, it looks like it tries to start. But the Animation event never fires, and so the ability never gets its trigger to stop. It appears to play in the Animator, but gets stuck at the end. Once it gets stuck, only unlocking the cursor will clear the problem by forcing the ability to stop in the Use.cs OnEnableGameplayInput event.
Could you please give me some hints on what might cause this issue? Hopefully the short video gives enough of an overview to demonstrate the issue.
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