polonel
Member
Is ItemSlotCollections used for anything other than UCC integration?
I've set up an ItemSet to house different "Ship Components", about 9 of them. My thought was this would be ideal to have a ship component occupy a Slot in the ItemSet and then I could have an ItemSlotCollection that would easily allow swamping these ship components in and out. I then could identify what item was in which slot.
I guess I was wrong. After much trial and error, it seems ItemSlotCollection is just another collection as all the rest an only used for UCC integration. I don't see a straightforward way to assign an Item to the ItemSet slot.
Does the index of the item in the collection match the slot index, or does it find the first matching item with the selected category and say that item is in the slot? (Specifically when using m_ItemSlotCollection.GetItemInfoAtSlot("ShipArmor") )
I'm confused about the purpose and function of the ItemSlotCollection outside UCC integration. Could you possibly explain its use in more detail?
I've set up an ItemSet to house different "Ship Components", about 9 of them. My thought was this would be ideal to have a ship component occupy a Slot in the ItemSet and then I could have an ItemSlotCollection that would easily allow swamping these ship components in and out. I then could identify what item was in which slot.
I guess I was wrong. After much trial and error, it seems ItemSlotCollection is just another collection as all the rest an only used for UCC integration. I don't see a straightforward way to assign an Item to the ItemSet slot.
Does the index of the item in the collection match the slot index, or does it find the first matching item with the selected category and say that item is in the slot? (Specifically when using m_ItemSlotCollection.GetItemInfoAtSlot("ShipArmor") )
I'm confused about the purpose and function of the ItemSlotCollection outside UCC integration. Could you possibly explain its use in more detail?
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