Not sure anymore if that is related to the local look source. If I disable it completely from the start and not change it, I dont get an error but the mouse axis are still not discovered. I think it has to do something with the Input...
I literally just discovered it :D
I was first a bit confused because in the docs it says cameraController.SwitchViewType() but it is SetViewType, as you just said.
Alright, I will have a look on it. If I have the ViewType created and assigned, how can I switch between the camera view types from a script? I somehow cant figure that out.
Hi,
first of all I really like your product and you are doing a fantastic job.
However, I have a problem with the UCC. I am creating a real time strategy game as a University project where the player can switch into Third Person View for one of the characters.
Therefore, I have set up a Third...