Which networking solutions will be included in pre-release? fishnet, mirror, which ones? Iv'e been following this project for so long i'm happy to hear its near ready! Ill buy it as soon as its ready
Thank you so much for the asset! i bought it yesterday and you just replied! <3 ill make a video showing how i try to implement it so we can finally show exactly how to set this up. i bought USC to drive around water with the water asset made by NWH
that is exactly what i was asking, using a collider is not realistic when you have a whirlpool of water or whenever there is a storm... it looks just off
I am using the Crest system with the standard swim ability. I set the "Water height detection method" to custom, and created a script that updates the water height every frame (through the SetWaterSurfacePosition() method of the swim ability).
Then I had to adjust the trigger height of the ocean...
i use the store version, i believe they are they same but with a few differences on performance and graphics, any idea how to implement this? its the only missing piece in my game :P