Has there been any movement on this? I have added abilities to my UCC prefab but they are unavailable in existing scenes. The exception is not quite the same:
UCC 2.4.5
Unity 2021.2.7f1 Personal
ArgumentOutOfRangeException: MonoArgumentException:NULL
System.Array.CreateInstance (System.Type...
Apologies, it turns out I'm an idiot. My build machine was failing to pull my Git LFS objects, including dlls, but I guess Unity was still attempting to import because the .meta files are text.
Inspecting the .dlls a little closer it appears both UCC and Behaviour Designer are built targeting .Net Framework 4. I suspect building for .Net Standard 2 might solve the problem.
I am attempting to perform a headless build of a project using Opsive UCC on Ubuntu:
/opt/Unity3D-2021.2.7f1/Editor/Unity -projectPath ~/MyProject -buildWindows64Player ~/MyProject/Build/Windows64/MyProject.exe -batchmode -nographics -quit -logFile unity.log
The build fails with:
Aborting...
I have updated the test script, note I am no longer using the Opsive PlayerInput but the Unity PlayerInput component:
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
public class TestPlayerInput : MonoBehaviour
{
private PlayerInput m_PlayerInput...
Your example code, when attached to Nolan in the demo scene, is printing 0 to the console every update.
I have modified UnityInputSystem.cs to rule out the case where the action may not be found:
protected override float GetAxisInternal(string name)
{
var action =...
Hi Justin
I should have clarified, I'm using mouse and keyboard for testing.
When I look at the device in the input debugger window I can see my inputs are being detected by Unity.
Hello!
I am unable to get the Ultimate Character Controller to move at all with the new Unity Input System.
Unity 2021.2.4f1 Personal
Input System 1.1.1
Ultimate Character Controller 2.4.4
I am using the latest InputSystem.unitypackage from the Opsive integrations page.
I have added all of...
Ok, after some more digging, I think the mistake I made was accidentally using the item manager to edit the Third Person Object located on the character rig.
I was able to solve the problem by deleting both the Item and the Third Person Object and starting from scratch.
Hey guys
I'm working my way through giving my new character a pistol weapon. I'm using the online documentation and the demo scene as a reference.
When I run my scene I immediately get the following stack trace:
IndexOutOfRangeException: Index was outside the bounds of the array...