Hi, I want to have 2 behaviour trees on my NPC's to different behave in different situations. If I code: "
transform.GetComponent<BehaviorDesigner.Runtime.BehaviorTree>().enabled=false;" which one will it disable and which one will it enable? How can I access them from a script?
Hi, I am trying to build a potion system for my game. But i want to keep my potion effects in an effect list and change variables at the behavior tree, based on theese effects. But i couldn't access theese variables from another script. In this example, a preserve stamina potion should lower...