Thank you! I was wondering if there was something like that (the switch targets option), but I'll definitely give the second approach a shot with PlayMaker. Thanks for pointing me in the right direction. :)
I was thinking of co-opting Aim Assist for a story adventure game and allowing the player to "aim" at different points of interest in the 3D world as a Look Around mode.
That part is pretty doable so far, but what I'm not clear on is how to cycle between available targets with an input...