I'm using Point & Click Navigation with a top down camera. Every time my scene starts, I get this warning:
I know it's just a warning and can be ignored but it is annoying. :)
What is the right view type for this movement type? If Third Person TopDown is correct, could point&click be added to...
No, I haven't had that issue. Hopefully I don't.
Final IK and UCC v3 seem to be playing nicely together. No compilation issues, setup was straight forward.
One thing I notice is how little "weight" I need to give the effectors in final IKs' before they start giving me desirable results...
Hi,
Just downloaded and imported the latest FinalIK integration from your website and got the following 2 compilation errors:
Assets\Opsive\UltimateCharacterController\Integrations\Final IK\FinalIKBridge.cs(306,30): error CS0115: 'FinalIKBridge.SetAbilityIKTarget(Transform...
From what I saw and worked with, Final IK should work with UCC v2 by itself just fine. I pivoted to using uMotion to fix my animations so they're closer to what I want first. I will likely circle back to Final IK and try to integrate it again so I can take advantage of its features.
I was...
Puppetmaster seemed to be working well enough but would throw a warning because UCC forces motion to the in Update and puppetmaster wants it in fixed update. I think I was getting some glitchy behavior where the character wouldn't settle properly depending on the shape of mesh it was standing...
Thanks for the update and information, Justin!
While it hurts to learn that finalIK + puppetmaster can't work with v2, it means I don't have to spend any more time on it for now. :)
I'm looking forward to the v3 integration!