Recent content by sovereign

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    Removing equipped item from inventory when durability is depleted.

    1) Wow it was that simple I was indeed close. Yes this worked perfectly thank you (using the purpose since i might change inventory names in the future): playerCharacter.Inventory.GetItemCollection(ItemCollectionPurpose.Equipped).RemoveItem(equippedItemInfo); Is it really the...
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    Removing equipped item from inventory when durability is depleted.

    First of all I would like to say I am still very confused trying to understand how many concepts of the UIS work so the more detailed you are the better. I managed to set up equipping/unequipping weapons from the inventory(drag and drop to equip slots) through the Equipper.cs. My weapons logic...
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    How to ensure persistent UI after updates

    The automatic setup grabs prefabs from the opsive folder. How can i turn the whole MenuManagerCanvas into my own prefab that will not get affected in future updates? Do i really have to construct the whole UI from scratch?
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